Here is a unique video game that dovetails nicely with protein structure prediction. The game is called Foldit, an online multiplayer game that allows users to help predict protein folding.
Players of this game don’t need to have any prior background in biology or protein science. You could go to that website right now, download the game, and start playing. Teams from all over the world compete to predict the folding patterns of proteins based on a few simple rules: keep the protein compact, keep the hydrophobic (“oily”) residues toward the core of the protein, and make sure that residue side chains aren’t bumping into one another. The interface is fairly straightforward as well: click-drag-drop.
In theory, the concept is similar to any ab initio protein structure prediction program. (That is, a program that predicts protein structure based on only the primary sequence, and not taking into account any available similar structures.) In the fully computational approach, the computer will try to produce the best possible folding pattern. Generally, this is the one that minimizes energy and maximizes the stability of the protein, while following a concrete set of rules (like those above). With Foldit, the players are asked to do the same thing, using a similar set of concrete rules.
It would be impossible for any one lab or researcher to manually predict a protein folding pattern in the “drag-and-drop” way of Foldit; there are too many possible confirmations and the time requirement is too high. Foldit’s strength, therefore, is the fact that the same protein is distributed to many teams across the world.
The stated goals of Foldit are twofold. Most importantly, they want to help predict the structures of medically or economically relevant proteins. These structures will in turn inform drug design and possibly novel enzyme design. The production of biofuels, for example, could be made more efficient if better proteins could be designed. Additionally, the researchers are interested in whether or not human pattern-recognition skills can be useful in this regard: Will coupling computational prediction with manual puzzle-solving make structure prediction more efficient? If so, would it be possible to design a program that implements the strategies that the human players have come up with? These are the questions that this project is addressing.
More recent protein structure prediction approaches blur the line between traditional “homology modeling” (use of existing templates) and “ab initio” (purely primary sequence and energy-based) by using solved structures to inform the energy-minimizing scoring functions. A recent paper about Foldit’s success hilites this methodology.
I’ve added the link to Foldit on the side bar under “Education”. Download it and give it a try. This way, you’re playing games for science, instead of watering crops or flinging birds at pigs or whatever.